lovemetoo 2008-6-4 09:24
引用caihemm ACI请求帮助。
//回城准备,定义补血,补蓝下限
mapping npc;
#define GIVE_LIFE 1400
#define GIVE_MANA 20
int on_prepare_for_quest()
{
//买1000个雪霜
int n=1000-get_item_amount("万年雪霜");
close_to_npc("potion", &npc);
talk_to(npc);
talk_to(npc,"@buy");
buy_item("万年雪霜",n,&npc);
//10个回城卷,100个随机传送卷
int hn=10-get_item_amount("回城卷");
int sn=100-get_item_amount("随机传送卷");
close_to_npc("item", &npc);
talk_to(npc);
talk_to(npc,"@buy");
buy_item("回城卷",hn,&npc);
talk_to(npc);
talk_to(npc,"@buy");
buy_item("随机传送卷",sn,&npc);
//特修
run_close_to (398, 118, 3);
talk_to("系统服务员");
current_menu[2]["action"]= ("@特殊修理1");
talk_to("系统服务员",1);
talk_to("",1);
talk_to("",1);
return 1;
}
//跑去潘夜神殿1层
int on_go_to_pz (string rzone, int x, int y)
{
run_close_to(416,179,3);
talk_to("六面神石");
talk_to("六面神石",1);
talk_to("六面神石",22);
return 1;
}
//雪霜补体力魔力,间隔2秒
void drink_timer()
{
if(me()["life"]<=GIVE_LIFE ||me()["mana"]<=GIVE_MANA)
{
if (get_thread_id ("dr") != INVALID_TID)
delete_thread("dr");
create_thread("dr","apply","万年雪霜");
}
delete_timer("ti");
set_timer(2,"ti","drink_timer");
}
drink_timer();
//地图改名
void on_enter_zone ()
{
if (zone=="潘夜神殿一层")
{ zone="潘夜神殿1层"; }
drink_timer();
}
//雪霜小于5回城
void on_applied_item(mapping ob)
{
if(get_item_amount("万年雪霜")<5)
back(5);
}
以上是你的原文
我想试问一下。可不可以这样写呢。
mapping npc;
#define GIVE_LIFE 1800
#define GIVE_MANA 80
int on_prepare_for_quest()
{
void batch_buy("@药水+","万年雪霜",1000,1,2)
{
int n=me()["max_bag_size"]-me()["bag_size"]-100;
if(k>0)
if ((n = get_item_amount(item) - atoi(num)) > 0)
{
sell(item, n, npc);
}
if ((n = atoi(num) - get_item_amount(item)) > 0)
{
talk_to(npc);
talk_to(npc, "批量购买");
//talk_to(npc, type);
current_menu[var2]["action"]= (type);
talk_to(npc,var1);
talk_to(npc, item,(string)n);
}
}
//10个回城卷,100个随机传送卷
int hn=10-get_item_amount("回城卷");
int sn=100-get_item_amount("随机传送卷");
close_to_npc("item", &npc);
talk_to(npc);
talk_to(npc,"@buy");
buy_item("回城卷",hn,&npc);
talk_to(npc);
talk_to(npc,"@buy");
buy_item("随机传送卷",sn,&npc);
//特修
run_close_to (398, 118, 3);
talk_to("系统服务员");
current_menu[2]["action"]= ("@特殊修理1");
talk_to("系统服务员",1);
talk_to("",1);
talk_to("",1);
return 1;
}
//跑去潘夜神殿1层
int on_go_to_pz (string rzone, int x, int y)
{
run_close_to(416,179,3);
talk_to("六面神石");
talk_to("六面神石",1);
talk_to("六面神石",22);
return 1;
}
//雪霜补体力魔力,间隔2秒
void drink_timer()
{
if(me()["life"]<=GIVE_LIFE ||me()["mana"]<=GIVE_MANA)
{
if (get_thread_id ("dr") != INVALID_TID)
delete_thread("dr");
create_thread("dr","apply","万年雪霜");
}
delete_timer("ti");
set_timer(2,"ti","drink_timer");
}
drink_timer();
//地图改名
void on_enter_zone ()
{
if (zone=="潘夜神殿一层")
{ zone="潘夜神殿1层"; }
drink_timer();
}
//雪霜小于5回城
void on_applied_item(mapping ob)
{
if(get_item_amount("万年雪霜")<5)
back(5);
}
还有一个问题,就是当身上装备持久小于多少的时候使用背包物品 随身NPC的函数不知道该怎么写
能不能举例说明一下
比如
身上装备持久<5
使用随身NPC
选择特修装备